Is Apple’s iPhone 16 Pro Good for Games?
koowipublishing.com/Updated: 05/11/2024
Description
An Apple event staple is the famous game dev gushing over new Apple hardware, followed by a tease of upcoming high-end titles. But with last yearâs iPhone 15 Pro and again with this yearâs iPhone 16 Pro, Apple raised the stakes, boldly claiming its smartphone lets you play your favorites anywhereâincluding the biggest AAA hits.
How far can you really push the iPhone as a video game system? We decided to find out. Consoles and PCs were tidied away. Then, armed with only an iPhone, a few choice accessories, and steely resolve, we explored whether Appleâs gaming hype is real and what it means for the future of mobile gaming.
Playing AAA Games on iPhone
Apple might claim the iPhone is a AAA powerhouse, but when playing the current crop of headlinersâAssassinâs Creed Mirage, Death Stranding, Resident Evil Villageâyou find they have one thing in common: The AAA experience has come across too literally.
These games first demand you download many gigabytes of data, and you canât do anything with your iPhone while itâs chugging away. Most forget touchscreens exist, forcing you to navigate menus using on-screen gamepads, and controls are strewn across the display. Even if youâre a finger gymnastics champ, youâll cover half the action while you play.
Assassinâs Creed Mirage makes the best effort to optimize for touch, but itâs still far from ideal. So a controller is a must. Using one has the added benefit of keeping your hands clear of your iPhone, which can get toasty as you play.
With the iPhone ensconced in a controller, it then hits you: Youâre playing a modern AAA game. On a phone. And in the case of Assassinâs Creed Mirage and Resident Evil 4, games that jumped from console to iPhone in just eight months. Weâre a long way from Angry Birds.
A long way from consoles, too. Visually, these titles look greatâfor iPhone games. Compared to their console and PC counterparts, you notice softness in the visuals. The output is 720p, but itâs being upscaled from something lower. That means a lack of clarity, lower-quality textures, missing lighting effects, and artifacts around characters as reconstruction wizardry fails to keep up. Itâs impressive, but not a PlayStation 5 (or even a PS4) in your pocket.
The same goes for performanceâalthough Apple is making strides there. Run these games on an iPhone 15 Pro and they are playable, but quite often dip below 30 fps. With an iPhone 16 Pro, frame rates are more stable. Maybe thereâs something to those Apple keynote performance claims after all.
Consider the Costs
Wow factor aside, is this enough? You can play these games on other systems, so why use an iPhone? Thatâs a good question. Especially since various parties keep adding reasons not to. Capcomâs games now require an internet connection, rendering them useless on flights. Assassinâs Creed Mirage wonât even start without a Ubisoft account.
Then thereâs the iPhone hardware. Every iPhone 16 has 8 GB of RAM, yet thatâs cutting it close for the most demanding titles and can lead to crashes. Even if that doesnât happen, your battery will rapidly drain while playing AAA games. Running out of juice on a Steam Deck or a Switch is frustrating; itâs much worse when your iPhone dies by midafternoon because you spent an hour on the train beating up zombies.
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